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Kimberley SorensonThe Waterford Institute, Dust or Magic Highlights Foundation 2015
"A wonderful opportunity to get down and dirty with a lot of different voices in a protected space. Inspiring + energizing on all conceivable levels -- many many thanks."
Hans WagnerOwner, Computer Explorers, Dust or Magic 2014
"Just soaked in all of it. Great environment!"
Megan SmithSenior Designer, Interactive Media, Highlights for Children, Dust or Magic 2014
"Warren and Daren really made everyone feel relevant and comfortable. Perfect balance of healthy criticism and ideas for growth."
Ms. Ly completed an undergraduate degree in HCI and Business (Finance) from Carnegie Mellon. After many years in finance, she linked business with technology at IBM, where she worked for three years as a Business Strategy and Transformation Consultant focusing on Organizational Change Strategy and Business Strategy. She then completed a Master’s degree at Stanford’s Learning, Design and Technology program. At Stanford, her work focused on User Experience Research and Design, educational Tangible User Interfaces, and socio-emotional learning for children with autism. She has also launched several innovative applications, including Emotionary by Me.Mu (now downloadable on iTunes), an emotion diary tool for the iPad designed for therapists to help children and adolescents with autism understand emotions in the context of their own lives. She also co-created Me.Mu for Kinect, a pair of mini-games to help children with autism practice social skills while developing general motor coordination. This project was selected as one of the top 100 applications submitted to the 2012 Microsoft Kinect Challenge. For both projects, Anna was the lead visual designer, as well as the UX designer. On the side, Anna worked for Intel as a User Experience Specialist in the PC Client Group where she focused on design in education. This fall, Anna joined the Cooney Center, where she is excited to further bridge her industry and technology experience to education research and children’s media.